An early technology preview of thinkingParticles 6. The latest version of cebas’s particles-turned-multiphysics simulation plugin for 3ds Max will be demoed at Siggraph 2014, and is due to ship in September.
Cebas is demoing thinkingParticles 6, the latest version of its increasingly-more-than-just-particles dynamics plugin for 3ds Max, at Siggraph 2014 next week.
Version 6 builds on the Bullet rigid-body dynamics and soft-body solver added in version 5 of the software, adding full cloth and soft-body dynamics and fluid simulation.
The update has been in development for a while now – the video above dates from 2012, and version 6 was also demoed at Siggraph 2013 – but cebas has now announced an expected shipping date of mid September.
Cebas will also be demoing – for the fourth year running – finalRender 4 GPU, its GPU production renderer. Part of the tech surfaced in moskitoRender earlier this year, but there’s still no official release date.
Tags: 3ds max, Bullet, cebas, cloth, dynamics, fluid, multiphysics, new features, particle, plugin, release date, rigid body, shipping date, Siggraph 2014, simulation, sofr body, thinkingParticles, thinkingParticles 6