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Evermotion adds instancing to NOX render engine

Tuesday, February 21st, 2012 | Posted by Jim Thacker


NOX in action on its original release. The latest release of the free unbiased render engine for 3ds Max and Blender features a completely rewritten geometry engine, enabling the software to support instancing.

Evermotion has released a significant update to its NOX render engine, adding support for instancing and normal maps.

The free unbiased renderer, which is compatible with 3ds Max and Blender, was first released last year.

NOX 0.3.44 features a completely rewritten geometry engine, meaning that scenes saved in earlier versions of the software will no longer be compatible, but promising a significant speed boost.

The new release also adds support for fake caustics and a ‘pseudorendering’ engine for calculating intersections rapidly.

Visit the NOX website
Includes download link (registration required)

Visit the NOX update thread on the Evermotion forum

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