VRay AppSDK is intended to accelerate penetration of V-Ray into new markets: from augmented reality to bath design.
Wednesday, May 31st, 2017
VRay AppSDK is intended to accelerate penetration of V-Ray into new markets: from augmented reality to bath design.
Wednesday, May 31st, 2017
Big update to game engine adds volumetric fog; plus new physics, animation and VR editing features.
Friday, May 26th, 2017
New live linking tool lets you view VR scenes in 3ds Max or Houdini on a mobile device or remote PC.
Monday, May 22nd, 2017
360-degree VR content creation tool gets option to stitch footage from PTGui project files, direct Oculus Rift support.
Tuesday, May 9th, 2017
Download this nifty new tool to paint volumetric objects directly in VR, complete with fluid velocities.
Monday, May 8th, 2017
New modelling options and support for OpenSubdiv 3.0, but the main news this time round is the new rental and maintenance plans.
Monday, April 24th, 2017
Latest Rhino edition of the renderer gets 500 readymade materials; V-Ray Swarm distributed rendering.
Sunday, April 9th, 2017
Check out the intelligent new progressive lightmapper and dynamic navigation mesh system.
Monday, April 3rd, 2017
Update adds new UI, new library of 200 physically based materials, V-Ray Swarm distributed rendering.
Thursday, March 9th, 2017
In-VR mesh and animation editing tools now available as free public preview. Support for OpenSubdiv and USD also due.
Tuesday, March 7th, 2017
New LED-marker-based OptiTrack Active system is aimed at 'theme-park scaled' VR projects.
Monday, February 27th, 2017
Two minutes of the best games work created in Houdini, from Uncharted 4 to amazing cinematics.
Sunday, February 26th, 2017
Open source C# engine from firm behind Final Fantasy XV's render tech to go commercial in April.
Friday, February 24th, 2017