August 4, 2021
Updated: 3ds Max and Cinema 4D editions of the renderer both ship. Check out their new features here. Read More »
June 30, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here. Read More »
June 2, 2021
See the highlights of today's update to the open-source 3D app, from sculpting to 2D animation. Read More »
March 23, 2021
Check out the new features due in the next major update to the 3ds Max and Cinema 4D renderer. Read More »
December 11, 2020
Long-awaited rewrite of the C4D renderer adds built-in compositing and new GPU rendering features. Read More »
December 12, 2019
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users. Read More »
November 12, 2019
Modo's new path tracer promises faster, more flexible renders than the default CPU engine. Discover how it works. Read More »
July 31, 2019
Major update to the open-source 3D software ships after four years of planning and development. Discover its key features here. Read More »
April 25, 2019
Vue gets updates to EcoSystems, the cloud tools and the Path Tracer; PlantFactory gets interactive path traced previews. Read More »
February 12, 2019
Latest update to the renderer adds the option to pause offline renders, better support for Alembic files, and network rendering on Linux. Read More »
December 4, 2018
Newly updated digital nature tools available as rental-only product bundles, not individual purchases. Read More »
November 22, 2018
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial. Read More »
September 17, 2018
Open beta of next big update to renderer gets new layered texture node, in-viewport OptiX denoising. Read More »
September 10, 2018
Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco. Read More »
August 11, 2018
Update improves the IPR and GPU rendering architectures, extends the new toon and hair shaders. Read More »
May 4, 2018
Check out all the new features of the upcoming release, plus a demo of volume rendering on the GPU. Read More »
April 9, 2018
Free GPU-based renderer available for Blender and Maya on Macs. Now supports volumetrics, too. Read More »
February 8, 2018
3ds Max particle tool gets neat new 'All Purpose Fields' to help art direct simulations, OpenVDB support. Read More »
January 9, 2018
Pioneering fluid simulation, particle and volumetrics tool, once sold for over €500, is now free on GitHub. Read More »
January 8, 2018
Neat hard surface modeling toolkit adds MeshFusion-style real-time Booleans, new insert mesh system. Read More »