Update to the free game engine officially replaces CryPhysics with PhysX, and improves the terrain and dynamic vegetation systems.
Thursday, October 8th, 2020
Update to the free game engine officially replaces CryPhysics with PhysX, and improves the terrain and dynamic vegetation systems.
Thursday, October 8th, 2020
Sizeable update to the free AAA game engine introduces new UI, plus white box testing and node-based landscape authoring tools.
Monday, July 20th, 2020
Sizeable update to the multiphysics plugin adds new scene geometry queries, better Alembic support.
Tuesday, July 14th, 2020
Check out the features due in the next update to the game engine, now postponed from spring 2020.
Tuesday, June 23rd, 2020
Neat open-source tool authors PBR texture maps using a Substance Designer-like node graph workflow. 0.8 update now out.
Sunday, January 26th, 2020
Tool for converting 3D scenes into browser apps adds support for game controllers - from VR devices to steering wheels.
Friday, October 4th, 2019
Game engine gets new automated secondary animation system, support for PhysX 4.1, updates to the visual programming system.
Tuesday, September 17th, 2019
Tool for converting 3D scenes into web apps now exports interactive parametric models to your browser.
Tuesday, August 27th, 2019
Big update introduces new visual programming system for physics simulations, with new fire, smoke and snow solvers.
Tuesday, July 30th, 2019
Tool for turning Blender scenes into 3D web apps gets support for Eevee shadows, Matcap materials, toon shading effects.
Monday, July 15th, 2019
Free game engine gets new procedural vegetation system, plus sizeable update to the Script Canvas visual scripting system.
Thursday, June 20th, 2019
Tool for converting 3D scenes into interactive web apps gets support for WebGL 2.0, better anti-aliasing.
Wednesday, May 8th, 2019
Tool for converting 3D scenes into interactive web applications adds support for Bullet physics sims.
Friday, March 8th, 2019