Parametric modelling plugin gets support for V-Ray Next and Arnold; new food products in asset library.
Thursday, July 5th, 2018
Parametric modelling plugin gets support for V-Ray Next and Arnold; new food products in asset library.
Thursday, July 5th, 2018
Tool for converting 3D scenes to browser apps gets new physics module, support for skeletal animation in 3ds Max.
Wednesday, June 6th, 2018
Newly updated tool coverts Blender scenes to interactive 3D web applications, complete with Cycles-compatible PBR materials.
Monday, February 26th, 2018
Big update to the open-source game engine to add new PBR renderer, new audio engine, visual scripting, and early VR support.
Wednesday, January 31st, 2018
New C#-scriptable render pipeline and node-based shader editor, but no more native Substance support.
Thursday, January 11th, 2018
Read Amazon's list of key changes to its free AAA game engine, plus our pick of the best of the rest.
Sunday, December 24th, 2017
Platform for developing CG tools gets revamped Tab Search, 'Kludge' API for incorporating external C++ libraries.
Monday, April 24th, 2017
CG tool development platform gets native support for curves. Kraken rigging framework integrated, too.
Monday, January 23rd, 2017
Cool 'Blocks' functionality makes CG tools development platform's visual programming even more accessible to non-coders.
Thursday, July 21st, 2016
Open-source rigging system creates character rigs that work across Maya and Softimage. Now with faster biped rig setup.
Tuesday, June 28th, 2016
Update extends tools dev platform's Canvas visual programming system. Long-awaited Modo plugin now officially in beta.
Wednesday, March 2nd, 2016
Updated, now shipping: Texturing app gets OpenSubdiv support; Arnold, V-Ray, Redshift and UE4 shaders; native Modo integration.
Thursday, December 3rd, 2015
Create complex CG tools without coding with Fabric's long-awaited new visual programming system.
Thursday, October 1st, 2015