Release improves speed and quality, adds new physically based shaders. Updated: new Houdini plugin HtoA 2.0 now available.
Friday, April 21st, 2017
Release improves speed and quality, adds new physically based shaders. Updated: new Houdini plugin HtoA 2.0 now available.
Friday, April 21st, 2017
Update adds new UI, new library of 200 physically based materials, V-Ray Swarm distributed rendering.
Thursday, March 9th, 2017
In-VR mesh and animation editing tools now available as free public preview. Support for OpenSubdiv and USD also due.
Tuesday, March 7th, 2017
New LED-marker-based OptiTrack Active system is aimed at 'theme-park scaled' VR projects.
Monday, February 27th, 2017
Open source C# engine from firm behind Final Fantasy XV's render tech to go commercial in April.
Friday, February 24th, 2017
Update to 3D tracking software adds full native solving of 360-degree video, new lens calibration system.
Wednesday, February 15th, 2017
See the Oscar-winning director discuss the making of PEARL at Gnomon's LA campus on Thursday. Watch free onine.
Monday, February 13th, 2017
Work-in-progress tech will let users do asset or animation reviews in virtual reality, directly inside Modo.
Friday, February 10th, 2017
New planar tracking tool lets artists work on 360-degree footage in After Effects, Nuke and Fusion.
Thursday, February 9th, 2017
Other findings: HTC Vive is 3D artists' favourite headset - and a surprising number of us already use VR for work.
Friday, January 20th, 2017
After Effects VR toolset gets new system for painting and cloning 360-degree footage from an undistorted view, new text tools.
Wednesday, January 11th, 2017
See top CG artists including Neville Page and Josh Herman at the Melbourne and Sydney-based festival next April.
Sunday, December 18th, 2016
Sizeable update to the game engine now available in beta, along with its new VR editing toolset.
Thursday, December 15th, 2016