Updated: new Unreal Engine and Unity-compatible virtual camera system DragonFly is now shipping.
Friday, June 28th, 2019
Updated: new Unreal Engine and Unity-compatible virtual camera system DragonFly is now shipping.
Friday, June 28th, 2019
'Really real-time' physically based renderer gets support for 360° spherical and overscan rendering.
Friday, June 21st, 2019
New cloud-based platform lets users turn standard 3D models into interactive VR and AR experiences.
Saturday, June 15th, 2019
Procedural city generation software gets support for PBR materials, glTF export, improved integration with Houdini and Unreal Studio.
Thursday, May 16th, 2019
Intuitive new app lets users place bones and paint skin weights in VR, using an HTC Vive or Oculus Rift.
Tuesday, May 14th, 2019
New 'one-click' VR solution lets 3D artists and designers view KeyShot scenes in virtual reality, complete with simple built-in interactions.
Thursday, May 9th, 2019
Tool for converting 3D scenes into interactive web apps gets support for WebGL 2.0, better anti-aliasing.
Wednesday, May 8th, 2019
Low-cost full-body mocap system based around HTC Vive hardware gets new 'system health tracker' to monitor data quality automatically.
Monday, April 8th, 2019
Spring 2019 update adds Content-Aware Fill for automatic object removal, new Expressions Editor.
Wednesday, April 3rd, 2019
Nvidia's new Turing GPU offers the power of a workstation card at a lower price. Jason Lewis puts it through his real-world 3D tests.
Monday, March 18th, 2019
See the best new real-time work created in Houdini, from mobile racing titles to Marvel's Spider-Man.
Monday, March 18th, 2019
Tool for converting 3D scenes into interactive web apps gets support for VR and AR devices via WebXR.
Monday, February 11th, 2019
Discover new trends in previs and postvis at the legendary studio's free talk at Gnomon on 24 January. Watch free online.
Friday, January 11th, 2019