VFX-focused update to the asset management tool for Megascans scan data adds USD support, plus new integration for Clarisse iFX.
Wednesday, July 10th, 2019
VFX-focused update to the asset management tool for Megascans scan data adds USD support, plus new integration for Clarisse iFX.
Wednesday, July 10th, 2019
New open-source tech to support interactive previews of USD files, and speed up volumetric renders.
Tuesday, June 4th, 2019
Update adds support for live displacement editing, SIMD acceleration for OSL. Houdini integration "completely rewritten".
Thursday, May 9th, 2019
Game engine gets new scene visibility controls, better GPU lightmap baking, support for AxF materials, OptiX render denoising.
Wednesday, April 17th, 2019
Proposed features include new procedural layout tools, animation retargeting, automated retopology.
Wednesday, March 27th, 2019
Big update reworks the layout and rendering tool's lighting pipeline and adds USD support. See the key features and pricing changes here.
Friday, February 1st, 2019
OpenCL-based GPU renderer gets updated materials library. Blender version gets procedural UV mapping.
Saturday, November 17th, 2018
Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco.
Monday, September 10th, 2018
New video also shows other features due in the renderer, like support for USD and MaterialX.
Thursday, March 8th, 2018
Heavyweight VFX scene assembly tool gets support for Alembic and USD sequences, AR content in USDZ format.
Tuesday, January 16th, 2018
Studio's in-house USD authoring plugin for Maya, used on Peter Rabbit, now available open-source.
Friday, August 4th, 2017
Platform for developing VFX and games tools gets support for USD, Autodesk's AnimX, new RBF solver.
Friday, August 4th, 2017
New open exchange standard for material data aims to do for look dev what Alembic did for geometry.
Thursday, July 13th, 2017