New Alembic procedural speeds up viewport rendering of animation caches by up to 12x in Blender 3.0.
Monday, December 13th, 2021
New Alembic procedural speeds up viewport rendering of animation caches by up to 12x in Blender 3.0.
Monday, December 13th, 2021
Update to the Houdini edition of the renderer extends V-Ray for Solaris, improves the hair material.
Saturday, December 11th, 2021
Digital nature tools get new Omniverse connector, support for Redshift and RenderMan materials.
Friday, December 10th, 2021
Clarisse's much-anticipated hybrid CPU/GPU renderer available via early access builds of Clarisse 5.5.
Thursday, December 9th, 2021
Updated: see our pick of the five key changes in this milestone release of the open-source 3D app, from Cycles X to the Pose Library.
Friday, December 3rd, 2021
Check out next year's roadmap for the GPU renderer, and the new features in OctaneRender 2022.1 XB0, the first public preview build.
Tuesday, November 30th, 2021
New features in the compositing app include a live link to Unreal Engine and new machine learning options in NukeX.
Tuesday, November 23rd, 2021
Autodesk buys the Blender-friendly cloud-based production pipeline system, and hires the developers that created it at Tangent Labs.
Wednesday, November 17th, 2021
Renderer gets new decal system, support for USD lights, access to the Chaos Cosmos asset library.
Friday, November 12th, 2021
3D city generation software gets new terrain sculpting tools, IFC import and export, and better import of OpenStreetMap data.
Thursday, November 11th, 2021
See the latest features in the real-time collaboration platform, and prices for Omniverse Enterprise.
Tuesday, November 9th, 2021
Major update to the Maya crowd simulation software lets users interact with Golaem simulations inside Unreal Engine in real time.
Thursday, November 4th, 2021
GPU production renderer gets new USD importer, Boolean clipping material, volumetric light linking.
Friday, October 29th, 2021