Good update for games artists adds physically correct shading, layered GLSL shaders, in-viewport IBL.
Friday, April 4th, 2014
Good update for games artists adds physically correct shading, layered GLSL shaders, in-viewport IBL.
Friday, April 4th, 2014
Useful iOS reference app now lists keyboard shortcuts for 79 editing, 3D, compositing and tracking tools.
Wednesday, April 2nd, 2014
New $399 tool hopes to fill gap in market for an asset-management system aimed at indie game devs.
Tuesday, March 11th, 2014
Games texturing tool gets new baking options and ability to group nodes. Eight new video tutorials, too.
Tuesday, February 25th, 2014
Mobile and PC developer Okam Studio releases its multi-platform in-house engine via a MIT licence.
Tuesday, February 11th, 2014
Intuitive colour-grading extension now optimised for mobile devices; supports Color Volumes.
Tuesday, February 4th, 2014
Free experimental versions of the plugins let other apps import Houdini Digital Assets in editable form.
Wednesday, November 20th, 2013
Updated, now shipping: there's a new markerless facial mocap plugin and the Unity Cloud program, too.
Wednesday, November 13th, 2013
If you're exporting to Unity, at least. For FBX files, the new Extension release ups the limit to 65,000 polys.
Thursday, October 24th, 2013
But new release is firmly aimed at indie game devs, not general users. Check out what's included in it here.
Wednesday, August 28th, 2013
New version of the Maya auto-rigging plugin now supports game engines including Unreal Engine and Unity.
Monday, July 29th, 2013
Upload 3D assets, add interactions, and share the results using nothing more than a standard web browser.
Friday, July 12th, 2013
API turns Houdini into "world’s most powerful plugin" for other DCC apps. Sign up to test the Maya and Unity plugins now.
Thursday, July 11th, 2013