Material authoring tool gets new export window with presets for UE4, Unity and common renderers.
Friday, March 13th, 2020
Material authoring tool gets new export window with presets for UE4, Unity and common renderers.
Friday, March 13th, 2020
AI-driven tools developer's material-processing tech to be integrated in Unity, but will remain available for other game engines.
Wednesday, March 11th, 2020
Handy plugin converts Cinema 4D rigs, materials and lights into their Unity equivalents for real-time use.
Tuesday, March 10th, 2020
Check out the terrain design tool's new 2.5D viewport, procedural snow and ice, and flow data maps.
Tuesday, February 18th, 2020
PlantFactory creator launches new set of procedural 3D plants for use in DCC apps and game engines.
Thursday, February 13th, 2020
New integration plugin lets users stream data to Blender from Rokoko's low-cost mocap suits.
Friday, February 7th, 2020
Strings-free dev grant will be used to improve the open-source game engine's rendering capabilities.
Tuesday, February 4th, 2020
Game engine gets new Hi-DPI UI, updates to lightmapping and animation, experimental support for ray tracing on Nvidia RTX GPUs.
Tuesday, January 28th, 2020
See the latest Unity demo short, showcasing advances in real-time shading for hair, eyes and cloth.
Thursday, January 23rd, 2020
Version 0.7 of the Substance Painter-like texture painting tool adds live links to UE4 and Unity.
Monday, January 13th, 2020
New VR tool suite lets users sculpt, rig and pose 3D characters via Oculus or HTC Vive controllers
Tuesday, December 17th, 2019
Updated: TurboSquid tech converts files in the native format of one 3D app to that of another. Now also exports USDZ files.
Thursday, December 5th, 2019
GPU renderer gets updated RTX acceleration, new spectral sky and daylight system, ACES support.
Tuesday, December 3rd, 2019