October 17, 2019
Render manager now scales to thousands of slave machines. Free to use on Amazon Web Services. Read More »
October 3, 2016
New version of heavy-duty particle meshing tool boosts speed up to 2x, improves V-Ray compatibility. Read More »
August 30, 2016
Heavy-duty particle renderer for 3ds Max and Maya gets faster, more controllable DoF and motion blur. Read More »
December 3, 2015
Updated, now shipping: Standalone tool coverts ultra-dense point cloud data into production-ready meshes. Read More »
March 12, 2014
Updated and now in open beta: high-density 3ds Max particle toolkit gets new field-manipulation tools. Read More »
December 18, 2013
Maya particle renderer adds Magma toolkit from 3ds Max edition, better surfacing and shadowing options. Read More »
July 22, 2013
Maya versions of the Frost point cloud meshing and XMesh geometry caching systems are on the way. Read More »
May 1, 2013
Interesting new 'particle reflow' tool helps users layer small sims from many sources to create bigger ones. Read More »