3D texturing app to get Python 3 support, new USD workflows and updated brush engine, but macOS edition cancelled.
Friday, March 19th, 2021
3D texturing app to get Python 3 support, new USD workflows and updated brush engine, but macOS edition cancelled.
Friday, March 19th, 2021
Digital nature tools get USD export, support for native Arnold materials, revamped Cinema 4D integrations.
Thursday, February 11th, 2021
3D texture painting tool gets new Geometry Mask system, plus option to copy effects between layers.
Friday, January 29th, 2021
3D texture painting tool gets new options for creating and sharing procedural masks, isolating materials, and baking textures.
Friday, December 11th, 2020
Read our pick of the new features, from water and volumetric clouds to Booleans and GPU lightmapping.
Friday, December 4th, 2020
Material authoring software now updated to Substance Engine 8. Check out the new tools it brings.
Tuesday, October 13th, 2020
Next big update to the popular real time rendering toolkit for games artists to support RTX-accelerated ray tracing and texture baking.
Tuesday, September 22nd, 2020
3D texture painting software gets long-awaited ability to paint across UDIM tiles. Check out the other new features here.
Friday, July 24th, 2020
See the new local space transform mode and updates to baking workflow in the 3D texturing tool. Now available on macOS again.
Thursday, July 16th, 2020
Check out the new features in the 3D modelling and animation tool, including new interactive extrusion and texture baking workflows.
Wednesday, June 3rd, 2020
Material-authoring tool gets new keyboard shortcut editor, revamped PBR render node, MaterialX plugin.
Thursday, April 9th, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine.
Wednesday, March 25th, 2020
Open-source renderer gets support for glTF export, triplanar mapping. Blender plugin supports some Cycles light settings.
Monday, March 23rd, 2020