Plugin editions of the GPU-based renderer add a bloom filter and better AI denoising in Max; UDIM support in Maya.
Friday, August 3rd, 2018
Plugin editions of the GPU-based renderer add a bloom filter and better AI denoising in Max; UDIM support in Maya.
Friday, August 3rd, 2018
3D painting tool adds subsurface scattering, viewport gizmos for fill layers, Alembic and glTF import.
Friday, August 3rd, 2018
Smart roto tool gets new edition with the Academy Award-winning planar tracker integrated into it.
Tuesday, July 31st, 2018
Free game engine gets readymade components for generating roads and rivers, new pose blending options in the animation editor.
Monday, July 30th, 2018
Tool for converting 3D scenes into WebGL apps relaxes restrictions on physical materials; adds anisotropic texture filtering.
Tuesday, July 24th, 2018
Powerful Maya fur and feathers plugin gets new Braids geometry type, support for layered grooms, option to scatter points on fibres.
Friday, July 20th, 2018
Material authoring tool gets neat new 'Shape Splatter' system, plus initial release of new Python API.
Friday, July 20th, 2018
Supercharged edition of Isotropix's layout and look dev app puts all of Clarisse iFX's tools into a powerful new node-based environment.
Thursday, July 19th, 2018
Free update to ZBrush's cut-down edition adds new VDM brushes, Gizmo3D deformers and 3D text.
Friday, July 13th, 2018
Sub-$100 image-editing tool gets support for scripting, new lens correction filter, auto-save system.
Thursday, July 12th, 2018
Pro 'story development' tool gets new options when drawing storyboard panels in Photoshop and publishing to Premiere Pro.
Monday, July 9th, 2018
Free patch improves speed and stability when sculpting in ZBrush; adds a few new workflow features.
Thursday, June 21st, 2018
Now officially live. Create texture maps and GLSL shader code with Braindistrict's neat online service.
Thursday, June 21st, 2018