Real-time 3D character tools get new Digital Human Shader for more realistic skin, eyes and hair.
Tuesday, November 19th, 2019
Real-time 3D character tools get new Digital Human Shader for more realistic skin, eyes and hair.
Tuesday, November 19th, 2019
Modo's new path tracer promises faster, more flexible renders than the default CPU engine. Discover how it works.
Tuesday, November 12th, 2019
iClone gets batch rendering and support for IES lights. Character Creator gets new LOD options.
Friday, September 13th, 2019
Major update to the open-source 3D software ships after four years of planning and development. Discover its key features here.
Wednesday, July 31st, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways.
Wednesday, July 31st, 2019
See the updated feature lists for versions 2019.1 and 2019.2 of the GPU renderer. First preview of 2019.1 available now.
Tuesday, March 26th, 2019
Long-awaited update brings a 'first taste' of GPU rendering to Arnold, plus better support for MaterialX.
Monday, March 18th, 2019
Latest update to the renderer adds the option to pause offline renders, better support for Alembic files, and network rendering on Linux.
Tuesday, February 12th, 2019
Update to 3ds Max renderer improves path tracing speed, adds new 'biasHybrid' render mode, HDRI denoising, random walk SSS.
Thursday, December 6th, 2018
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial.
Thursday, November 22nd, 2018
Now available: Update adds node based material system, volume modelling, MoGraph fields, and multi-pass rendering on the GPU.
Monday, September 3rd, 2018
Next update to GPU renderer to add new procedural 'uberprimitive' and volumetric lighting system.
Tuesday, August 14th, 2018
3D painting tool adds subsurface scattering, viewport gizmos for fill layers, Alembic and glTF import.
Friday, August 3rd, 2018