June 21, 2019
'Really real-time' physically based renderer gets support for 360° spherical and overscan rendering. Read More »
April 22, 2016
Update tightens integration between V-Ray and Nuke, adds new features from 3ds Max edition of the renderer. Read More »
November 15, 2013
Unbiased renderer gets shadow catcher material, spherical camera, better integration with 3ds Max. Read More »