Major update adds neat MoGraph options, object tracking, real-time knife tools, and Substance support.
Thursday, September 1st, 2016
Major update adds neat MoGraph options, object tracking, real-time knife tools, and Substance support.
Thursday, September 1st, 2016
Top FX TD Wayne Hollingsworth shares his production tips at a free workshop at Gnomon this Thursday. Watch free online.
Monday, August 29th, 2016
Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray.
Monday, July 25th, 2016
Popular 3ds Max hair plugin now out for Maya. Supports Nucleus physics and Arnold, V-Ray, Redshift and RenderMan rendering.
Tuesday, July 12th, 2016
Fast-evolving 3ds Max multiphysics plugin gets revamped FLIP fluid, cloth and FEM solvers, better V-Ray support, plus more streamlined UI.
Tuesday, July 12th, 2016
Updated: See the complete, near-six-minute short. Runs in real time on a single GeForce GTX 980.
Monday, June 20th, 2016
3ds Max multiphysics plugin to get new solvers for organic tissue, also available in a new extension to the Bullet physics library.
Thursday, May 26th, 2016
Production-proven cloth simulation plugin comes to Modo. Capable of creating fabric, hair - and even snow.
Tuesday, May 10th, 2016
3ds Max physics plugin gets better liquid simulation and particle caching, plus support for Alembic.
Thursday, March 24th, 2016
Source code of fur system used on Call of Duty: Ghosts out now. New CGU/GPU rigid body system in beta.
Tuesday, March 22nd, 2016
MOAB's neat tool for Maya and Fracture FX lets users paint shatter patterns directly onto 3D models.
Thursday, February 11th, 2016
See three minutes of gorgeous new work created with the fluid simulator, from ads to the titles for Daredevil.
Tuesday, February 2nd, 2016
GPU-based renderer's interesting new scene format lets users export Maya Fluids sims to Cinema 4D, or C4D particles to Maya.
Tuesday, February 2nd, 2016