March 31, 2017
See new features due in the next release of the renderer, including a physically based hair shader, better volumetrics, and support for OSL. Read More »
September 1, 2016
Major update adds neat MoGraph options, object tracking, real-time knife tools, and Substance support. Read More »
August 4, 2016
Rule-breaking new card comes with slots for NAND flash memory to power through GPU rendering work. Read More »
August 4, 2016
AMD rebrands its workstation cards from the old FirePro W-series; boosts GPU compute power and graphics RAM. Read More »
August 4, 2016
New cards boost maximum GPU compute power of Nvidia's high-end line-up to a whopping 12 Tflops. Read More »
August 3, 2016
We round up over 30 of the key new tools to be announced at the show, from full 3D packages to plugins. Read More »
August 1, 2016
See amazing movie shots created with the digital vegetation tool, from Avatar to The Force Awakens. Read More »
August 1, 2016
Unique new cloud-based platform for budgeting VFX projects is based on system used on films like Avatar. Read More »
July 31, 2016
See the year's best motion design and movie UI work, from top studios like Territory and ManvsMachine. Read More »
July 31, 2016
See four minutes of the best VFX and animation created in Houdini, from San Andreas to Dawn of War III. Read More »
July 30, 2016
Big update to Maya hair plugin to add full GPU support, powerful grooming and sculpting options. Read More »
July 30, 2016
New update to the game engine extends the particle controls and Cinematic Image Effects add-on. Read More »
July 27, 2016
Fusion 8.2 makes the compositor available on Linux as well as Windows and Mac. Free and $995 editions available. Read More »
July 26, 2016
New 3ds Max edition of the Academy Award-winning crowd simulator is V-Ray ready; includes free $3,000 'Ambient Agent'. Read More »
July 26, 2016
Free preview build of the MAXtoA plugin provides native, cloud-ready integration between Max and the Arnold renderer. Read More »
July 26, 2016
Videos: Games-focused edition of Maya gets animation Time Editor, UI and workflow enhancements. Read More »
July 25, 2016
Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray. Read More »
July 22, 2016
Neat new material layering system lets users visualise complex composite materials accurately within the software. Read More »
July 21, 2016
Cool 'Blocks' functionality makes CG tools development platform's visual programming even more accessible to non-coders. Read More »
July 21, 2016
Free plugins let users access the cloud-based production tracking system directly within Max and C4D. Read More »