Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine.
Wednesday, March 25th, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine.
Wednesday, March 25th, 2020
Create a building destruction shot in 3ds Max, tyFlow and Phoenix FD with this new video training course.
Thursday, February 27th, 2020
Free physically based GPU renderer gets support for Blender 2.82's new smoke and fire sims.
Monday, February 17th, 2020
Updated: Create, shade and render particle effects via higx's versatile BlinkScript-based point renderer.
Monday, January 6th, 2020
Modo's new path tracer promises faster, more flexible renders than the default CPU engine. Discover how it works.
Tuesday, November 12th, 2019
Update extends the 3D texturing app's procedural materials system, adds V-Ray and 3Delight shaders, and streamlines the node graph.
Wednesday, November 6th, 2019
Destroy the Avengers antihero using 3ds Max, tyFlow and Phoenix FD in this epic set of free tutorials.
Wednesday, July 3rd, 2019
Discover how to use Houdini's powerful terrain-generation tools with Gnomon's detailed tutorial.
Friday, March 29th, 2019
Big update to 3D texture painting software adds entire new material system for roughing out the look of assets, plus new Arnold shader.
Friday, March 29th, 2019
Fastest major update in LightWave history adds multi-user bridge to UE4, new digital sculpting tools, nodal editing of OpenVDB volumes.
Wednesday, January 23rd, 2019
Veteran open-source subdivision modelling tool gets support for PBR materials, new Booleans system.
Monday, December 3rd, 2018
New game engine lets users create iOS augmented reality apps via a simple drag-and-drop workflow.
Monday, November 19th, 2018
Update adds node-based material editor, new skin and hair shaders, automated conversion of C4D and V-Ray materials.
Monday, November 5th, 2018