Check out the key tools in this big update to the procedural 3D app: from muscles, multiphysics and Pyro simulations to Karma XPU.
Wednesday, October 27th, 2021
Check out the key tools in this big update to the procedural 3D app: from muscles, multiphysics and Pyro simulations to Karma XPU.
Wednesday, October 27th, 2021
New Gnomon Workshop tutorial reveals the key principles of realistic quadruped walk cycles.
Saturday, August 7th, 2021
Neat new plugin adds realistic dynamics to machines, muscles, cloth and hair in the Maya viewport.
Tuesday, August 3rd, 2021
Neat tool for building animation libraries retargets motion between characters from 3ds Max, Blender, Cinema 4D, Maya, Unity and UE4.
Wednesday, December 23rd, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing.
Thursday, July 23rd, 2020
Game engine gets new automated secondary animation system, support for PhysX 4.1, updates to the visual programming system.
Tuesday, September 17th, 2019
Skin and muscle simulation plugin gets new solvers for faster, more controllable secondary dynamics.
Thursday, December 13th, 2018
Create a complete creature shot in Maya with Supergirl animation lead Elaina Scott's new Gnomon tutorial.
Saturday, October 6th, 2018
Updated with new product name. Sculpt corrective shapes on Alembic caches, or add cloth or jiggle deformation.
Thursday, August 16th, 2018
Neat new Maya plugin adds instant believable secondary motion to keyframed character animations.
Friday, February 16th, 2018