May 19, 2023
Big update to the physics-based animation tool adds video mocap and Finger AutoPosing systems. Read More »
May 12, 2023
Read our run-down of the latest features in UE5, from procedural content and Substrate materials to Chaos Flesh. Read More »
December 14, 2022
AI-aided physics-based animation software ships after years in beta. Check out its key features here. Read More »
November 30, 2022
Ace real-time physics tool now lets you pose characters simply by pulling them around like puppets. Read More »
September 29, 2022
Character creation tool gets neat new auto-rigging system, new LOD creation and subdivision options. Read More »
September 19, 2022
Unusual physics-based animation software gets global rotation kinematics, improved auto-posing. Read More »
July 29, 2022
Unusual GPU-based sculpting app gets new cloth sculpting system, plus tools for grooming hair and fur. Read More »
May 25, 2022
Updated with new video: check out the new features in this big update to the character creation software. Read More »
April 16, 2022
Physics-based animation software gets Constraints system for weapons, plus new Node Editor and Python API for technical artists. Read More »
January 15, 2022
Unusual app for building reusable animation libraries gets nonlinear motion editing and new facial rigging and animation toolsets. Read More »
November 24, 2021
Unusual physics-based animation software gets a new Animation Cycles system for seamlessly looping any character movement. Read More »
October 27, 2021
Check out the key tools in this big update to the procedural 3D app: from muscles, multiphysics and Pyro simulations to Karma XPU. Read More »
August 7, 2021
New Gnomon Workshop tutorial reveals the key principles of realistic quadruped walk cycles. Read More »
August 3, 2021
Neat new plugin adds realistic dynamics to machines, muscles, cloth and hair in the Maya viewport. Read More »
December 23, 2020
Neat tool for building animation libraries retargets motion between characters from 3ds Max, Blender, Cinema 4D, Maya, Unity and UE4. Read More »
July 23, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing. Read More »
September 17, 2019
Game engine gets new automated secondary animation system, support for PhysX 4.1, updates to the visual programming system. Read More »
December 13, 2018
Skin and muscle simulation plugin gets new solvers for faster, more controllable secondary dynamics. Read More »
October 6, 2018
Create a complete creature shot in Maya with Supergirl animation lead Elaina Scott's new Gnomon tutorial. Read More »
August 16, 2018
Updated with new product name. Sculpt corrective shapes on Alembic caches, or add cloth or jiggle deformation. Read More »