March 14, 2020
Interesting collaboration tool for virtual production and VR syncs scene editing sessions across Maya, UE4 and Unity. Read More »
March 26, 2019
See the updated feature lists for versions 2019.1 and 2019.2 of the GPU renderer. First preview of 2019.1 available now. Read More »
March 21, 2019
Video: see the new destruction toolset due in Unreal Engine 4.23. Cloth, character physics to follow. Read More »
August 17, 2018
SDK of the Material Definition Language supported in V-Ray, Substance Designer and Adobe tools now available as source code. Read More »
August 15, 2018
New integration promises UE4 users GPU-based light field baking and support for ORBX scenes. Read More »
August 14, 2018
Next update to GPU renderer to add new procedural 'uberprimitive' and volumetric lighting system. Read More »
July 18, 2018
Big update to image-based modelling tool improves speed and accuracy of mesh generation, adds new camera calibration manger. Read More »
March 26, 2018
New software framework will let users 'mix and match' toolsets from the firm's motion capture data solving and streaming products. Read More »
May 31, 2017
VRay AppSDK is intended to accelerate penetration of V-Ray into new markets: from augmented reality to bath design. Read More »
February 17, 2016
See tech demos for the next-gen graphics API and download drivers for Nvidia and AMD GPUs here. Read More »
August 12, 2015
IKinema's new technology aims to enable devs to build simple text and voice controls into tools like Maya. Read More »
April 3, 2015
Production-proven look dev and rendering system gets big update. One seat free for commercial use. Read More »
March 31, 2015
Fire bananas at flags, pour goop on armadillos and melt bunnies in this real-time multiphysics test scene. Read More »
October 21, 2014
Big update to multiphysics system adds surface tension, Bullet dynamics, lots of other cool tools. Read More »
September 26, 2014
GPU-based renderer gets option to export render passes, new undo system, up to 30% speed boost. Read More »
October 22, 2013
Check out impressive demos of the developer's new FLEX, Flame Works and GI Works real-time technologies. Read More »
May 14, 2013
Free toolkit enables modders and indie developers to create content using The Witcher 2 game engine. Read More »
July 11, 2012
New releases to bring the games UI-design tool to Unity and Flash developers, for $295 per seat. Read More »
April 16, 2012
Small but powerful Mac-only 3D app gains Bullet physics, improved FBX SDK and support for 16-bit textures. Read More »
August 18, 2011
Use the same game engine as Crysis 2 in your non-commercial or educational projects. Read More »