See the key changes to the game engine, like the new water system and dynamic volumetric clouds.
Friday, December 9th, 2022
See the key changes to the game engine, like the new water system and dynamic volumetric clouds.
Friday, December 9th, 2022
Major update to Omniverse's scene layout app adds new physics features and support for MaterialX.
Wednesday, November 9th, 2022
See what's new in Adobe's layout and rendering software, like this preset material showcase scene.
Saturday, October 8th, 2022
Use Substance 3D Painter, Sampler, Designer, Stager and Modeler for free, including on portfolio material.
Sunday, October 2nd, 2022
Read a detailed run-down of new features in the procedural 3D app, including updates to simulation, creature effects, Solaris and Karma.
Thursday, July 21st, 2022
Check out the new features in this sizeable update to the USD-native shot layout and look dev solution.
Monday, July 4th, 2022
First public beta of Nvidia's latest Omniverse app lets users review production-complexity USD scenes in virtual reality with full ray tracing.
Monday, June 27th, 2022
See Unity's new tools for material variants and splines, and updates to 2D art and virtual production.
Friday, May 13th, 2022
Real-time rendering toolkit gets physically accurate DoF, lens flares and motion blur. GPU ray tracing now supported on AMD hardware.
Wednesday, May 4th, 2022
Scene layout and rendering app gets new Project materials panel, real-time environment shadows.
Wednesday, April 27th, 2022
3D modelling and animation app gets new Blue Pencil annotation toolset, plus updates to Boolean modelling, retopology and Bifrost.
Wednesday, March 30th, 2022
Read our pick of the 5 key changes to the open-source 3D software, from faster renders in Cycles to new procedural modelling nodes.
Wednesday, March 9th, 2022
See what's new in this handy add-on for streamlining common 3D modelling and scene layout tasks.
Tuesday, March 1st, 2022