March 25, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine. Read More »
November 5, 2018
Update adds node-based material editor, new skin and hair shaders, automated conversion of C4D and V-Ray materials. Read More »
December 8, 2017
Core app gets new fluid simulation options; Stingray-based 'VR engine' gets support for IES light profiles. Read More »
June 2, 2017
Export 3ds Max scenes to Blender for rendering 'in two clicks'. Converts V-Ray materials to their Cycles equivalents automatically. Read More »
May 2, 2017
Popular 3ds Max cel-shading plugin gets support for material transparency; now works with XRefs and the Nitrous viewport. Read More »
December 9, 2016
Check out the ex-OctaneRender dev's promising unbiased renderer, designed for Nvidia gaming GPUs. Read More »
April 18, 2016
Videos: See the new ART renderer, revamped UI, and updates to the UV and modelling tools in action here. Read More »