CryEngine 5.6 to add layered microfacet materials. CryEngine 5.7 to see real-time ray tracing, big animation update.
Monday, May 13th, 2019
CryEngine 5.6 to add layered microfacet materials. CryEngine 5.7 to see real-time ray tracing, big animation update.
Monday, May 13th, 2019
Cinema 4D developer acquires the well-regarded GPU production renderer. We assess what the buyout will mean for CG artists.
Tuesday, April 9th, 2019
Proposed features include new procedural layout tools, animation retargeting, automated retopology.
Wednesday, March 27th, 2019
New update adds OSL-based toon shading and built-in greenscreen keying, and makes viewport animation playback up to 2x faster.
Wednesday, March 27th, 2019
See the updated feature lists for versions 2019.1 and 2019.2 of the GPU renderer. First preview of 2019.1 available now.
Tuesday, March 26th, 2019
GPU renderer gets new procedural systems Vectron and Spectron; Cryptomatte and NVLink support.
Tuesday, March 12th, 2019
Next update to GPU renderer to add new procedural 'uberprimitive' and volumetric lighting system.
Tuesday, August 14th, 2018
V-Ray Next is a landmark update. Chaos Group reveals the thinking behind it, and the forces shaping rendering tools.
Thursday, May 31st, 2018
Next-but-one releases to add light linking, trace sets, new RNDR framework with support for iOS and integrated graphics.
Tuesday, March 20th, 2018
Sales of the standalone renderer and the 3ds Max and Maya plugins stop today. Work on Iray continues via Nvidia's development partners.
Monday, November 20th, 2017
Features to include new cinematics toolsets, a scriptable rendering pipeline, and a new C# job system.
Thursday, March 2nd, 2017
Sizeable update to the game engine now available in beta, along with its new VR editing toolset.
Thursday, December 15th, 2016
See all the new features due in Unity 5.6 and beyond - including a free integration of OctaneRender.
Wednesday, November 2nd, 2016