Maya crowd-simulation system gets new options for blendshape animation, auto IK - and support for very big sims indeed.
Monday, May 25th, 2015
Maya crowd-simulation system gets new options for blendshape animation, auto IK - and support for very big sims indeed.
Monday, May 25th, 2015
Heavyweight lighting & look dev tool gets new public API, support for Lua scripting, improved performance.
Friday, May 15th, 2015
Production-proven look dev and rendering system gets big update. One seat free for commercial use.
Friday, April 3rd, 2015
Maya crowd system gets neat new animation and simulation editing tools. Cool new demo reel, too.
Wednesday, March 25th, 2015
Use for tools development is fine too. Ships with Maya and Katana plugins; Houdini and C4D to come.
Tuesday, March 24th, 2015
Control armies via natural language with the crowd simulation tool's new human language logic system.
Thursday, January 22nd, 2015
Featuring the new RIS raytracing architecture and costing just $495. Free version now due early 2015.
Friday, November 21st, 2014
Unrestricted free version due this summer. Price of commercial version cut to just $495, effective now.
Friday, May 30th, 2014
Maya crowd simulation system gets better support for deforming terrain - and option to render out in 3ds Max.
Monday, March 24th, 2014
Maya crowd simulator adds support for compound bone systems, more advanced actor interactions.
Friday, December 13th, 2013
Maya version of the renderer gets improved relighting workflow, geometric area lights, better SSS.
Wednesday, November 20th, 2013
Plugin expands into full 'modular VFX framework', including particles, fluids and volumetric modelling.
Wednesday, July 24th, 2013
Immediate result: copies of Katana now come with a free licence of RenderMan Pro Server.
Tuesday, July 23rd, 2013