Real-time visualisation tool gets improved renderer, plus new option to set transparency for vegetation.
Tuesday, June 7th, 2016
Real-time visualisation tool gets improved renderer, plus new option to set transparency for vegetation.
Tuesday, June 7th, 2016
Next-gen 2D/3D look development tool to get new PBR render engine, plus better handling of hair and fur.
Tuesday, May 31st, 2016
Psyop CG supervisor Stephen DeLalla's 10-hour video provides a vital primer in look development.
Wednesday, May 18th, 2016
Update tightens integration between V-Ray and Nuke, adds new features from 3ds Max edition of the renderer.
Friday, April 22nd, 2016
Performance-focused update will include GPU-accelerated Gaussian Blur and Lumetri Color correction.
Tuesday, April 19th, 2016
Firm unveils two new editions of its GPU-based rendering technology designed for virtual reality work.
Thursday, April 7th, 2016
Updated: Real-time visualisation software gets improved GI, AO, depth of field - and now VR support.
Wednesday, April 6th, 2016
Promising new C4D renderer uses game engine techniques for fast, accurate physically based shading.
Friday, March 11th, 2016
Get up to speed with the renderer with Psyop CG supervisor Stephen DeLalla's 10-hour training course.
Friday, February 12th, 2016
Six-hour tutorial provides a full guide to shading, lighting and rendering with Otoy's GPU-based renderer.
Wednesday, February 3rd, 2016
Figure software gets new live link to Daz's online store with 'some measure of DRM', updates to built-in Iray and 3Delight render engines.
Monday, January 25th, 2016
Download the FX guru's eight-hour series of Max, thinkingParticles and FumeFX videos, with project files.
Tuesday, January 5th, 2016
Create immersive production-ready scenes with Devon Fay's six-hour guide to CG environment work.
Thursday, December 17th, 2015