Uppercut Software & Animation Solutions has posted a teaser for Tachyon Render, a promising real-time physically based render engine for Cinema 4D.
The video has been attracting a lot of comment on community forums this week for the combination of raw render speed and image quality on display, even in this early prototype.
Unlike most GPU-based renderers, Tachyon Render isn’t an unbiased raytracer, but closer to a game engine: it’s based on OpenGL rather than OpenCL or CUDA, and uses deferred rendering.
There isn’t a lot of information on Uppercut’s website, but LesterBanks has a good interview with company founder Martin Weber, which you can read via the link below.
Visit the Tachyon Render website
Read LesterBanks’ interview with Tachyon Render creator Martin Weber
Tags: Cinema 4D, deferred rendering, GPU-accelerated, GPU-based, PBR, physically based, real time, rendering, shading, Tachyon Render, Uppercut Software & Animation
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