Cloth simulation system used on RIFT and Hitman: Absolution now available to indie Unity developers.
Thursday, June 21st, 2012
Cloth simulation system used on RIFT and Hitman: Absolution now available to indie Unity developers.
Thursday, June 21st, 2012
See Square's new Luminous Studio engine make its spectacular - but typically baffling - real-time debut.
Wednesday, June 6th, 2012
Update to real-time rendering tool improves materials workflow, adds support for Maya 2013 scenes.
Thursday, May 24th, 2012
Our revolutionary real-time TV pipeline could shake up movies too, says Zoic Studios' Loni Peristere.
Friday, May 11th, 2012
New high-end edition of the real-time visualisation tool ups output resolution, adds new export options.
Thursday, May 10th, 2012
Check out this impressive real-time trailer for two-man developer Theory Interactive's upcoming puzzle game.
Friday, April 27th, 2012
See 100,000 strands simulated purely on the GPU. PhysX tech to form part of Unreal Engine 4, too.
Monday, March 12th, 2012
GPU-based dynamic fracturing system will form part of APEX physics framework, says developer.
Monday, March 12th, 2012
Luxion developer's tool for creating real-time 3D demos adds improved render framework, Newton physics.
Monday, March 12th, 2012
New video shows real-time simulation of rigid bodies and mCloth - but is it GPU-accelerated?
Tuesday, March 6th, 2012
Update to the real-time rendering tool to add new metallic paint material, interactive HDR editing.
Tuesday, February 14th, 2012
Free tool converts Kinect motion capture data into MIDI or OSC format for export to Blender on the fly.
Wednesday, February 1st, 2012
Real-time visualisation tool gains physically accurate lighting and low-quality mode for slower computers.
Wednesday, February 1st, 2012