Handy tool helps convert 3D scans or Marvelous Designer models into animation-ready low-poly assets.
Wednesday, October 3rd, 2018
Handy tool helps convert 3D scans or Marvelous Designer models into animation-ready low-poly assets.
Wednesday, October 3rd, 2018
Toolchefs' neat open-source tool transfers curves between DCC apps in a pipeline-friendly way.
Sunday, September 16th, 2018
Unify UV scale across 3D objects with Weta modeller Niels Peter Kaagaard's neat commercial script.
Thursday, August 30th, 2018
Production tracking system gets Calculated Fields to automate data processing; new graphing options.
Wednesday, August 22nd, 2018
Now shipping: alternatives to Unreal Studio help prepare CAD data for import into game engines.
Friday, August 17th, 2018
Maya and Houdini crowd simulation tool gets big render speed boost, new behaviour modules, Python plugins system.
Wednesday, August 8th, 2018
UE4-based visualisation platform gets iterative import workflow, new SketchUp exporter, MDL support.
Saturday, July 21st, 2018
Material authoring tool gets neat new 'Shape Splatter' system, plus initial release of new Python API.
Friday, July 20th, 2018
Update improves Alembic support and performance of OSL shaders; adds new Projects toolbar plus helper tools for Fluids simulations.
Wednesday, June 13th, 2018
Big update to hair plugin adds new physics system, clumping controls, option to generate woven fabrics.
Monday, June 11th, 2018
3ds Max scene assembly tool adds support for multiple cameras, XRefs, new Python interpreter.
Saturday, May 5th, 2018
We chat to the former Framestore pipeline developer about his promising new Maya and Houdini crowd simulation tool.
Wednesday, January 17th, 2018
Version 1.8 of the open-source physically based renderer also adds procedural objects, render-time instancing.
Tuesday, December 5th, 2017