Update to the real-time gaseous fluid simulator adds support for Wacom tablets, EXR backplates.
Thursday, March 17th, 2022
Update to the real-time gaseous fluid simulator adds support for Wacom tablets, EXR backplates.
Thursday, March 17th, 2022
Check out the new GPU-based real-time fire and smoke simulator, now available in free public beta.
Tuesday, March 15th, 2022
Updated: New visual programming system for Maya and Unreal Engine now free for non-commercial use.
Wednesday, January 26th, 2022
Real-time visualisation tool gets new GPU path tracer, HDRI skydomes, support for point clouds.
Thursday, January 13th, 2022
Compositing software gets Universal Text Engine for titling and motion graphics. New Extended Viewport for 3D work now in beta.
Thursday, December 16th, 2021
Check out next year's roadmap for the GPU renderer, and the new features in OctaneRender 2022.1 XB0, the first public preview build.
Tuesday, November 30th, 2021
See the latest features in the real-time collaboration platform, and prices for Omniverse Enterprise.
Tuesday, November 9th, 2021
GPU production renderer gets new USD importer, Boolean clipping material, volumetric light linking.
Friday, October 29th, 2021
Compositing software gets long-awaited Multi-Frame Rendering system, new performance profiling tools, update to Cinema 4D Lite.
Wednesday, October 27th, 2021
Check out Polygonflow's scattering tool, available with the trial of its GraphN visual programming app.
Sunday, September 19th, 2021
New hybrid rasterisation/ray tracing mode provides a high-quality real-time preview of Redshift scenes.
Tuesday, September 14th, 2021
Cost of the real-time gaseous fluid simulator down 15-20% for anyone earning under $1 million per year.
Friday, August 20th, 2021
Just one of a new round of updates to Nvidia's collaboration platform to be announced at Siggraph 2021.
Tuesday, August 10th, 2021