Production-proven look dev and rendering system gets big update. One seat free for commercial use.
Friday, April 3rd, 2015
Production-proven look dev and rendering system gets big update. One seat free for commercial use.
Friday, April 3rd, 2015
Updated: New plugin for using Houdini content inside Unreal Engine 4 now available for testing.
Friday, April 3rd, 2015
New users of the plant-creation tool get simplified UI and materials workflow; power users get Alembic, Ptex and GoZ support.
Thursday, April 2nd, 2015
Updated, sneak peek at version 2.6: Neat script lets users create hair as polys, then convert to Maya Hair.
Wednesday, April 1st, 2015
Natural media paint package acts like a hybrid of Painter and Manga Studio, with cool new tools on top.
Tuesday, March 31st, 2015
Multi-application network rendering controller now fully compatible with OS X as well as Windows.
Thursday, March 26th, 2015
Maya crowd system gets neat new animation and simulation editing tools. Cool new demo reel, too.
Wednesday, March 25th, 2015
GPU-accelerated editions of motion blur and retiming plugins available for HitFilm, Natron and Autodesk compositing apps.
Monday, March 23rd, 2015
GPU-based renderer gets support for instancing, AxF material format. New Maya plugin and server edition also in development.
Monday, March 23rd, 2015
Jason Lewis runs through the specs of Nvidia's new top-of-the-range pro GPU, and reveals some early benchmark results.
Thursday, March 19th, 2015
RenderMan-compliant renderer used on Elysium now available for 3ds Max. The first licence is free.
Thursday, March 19th, 2015
Updated, now shipping: Cinema 4D particle tool gets new FLIP fluid solver, particle-based dynamics.
Wednesday, March 18th, 2015
Updated: VFX-friendly paint app gets new greenscreen and video-repair tools. Now out on Steam for $49.99.
Monday, March 16th, 2015