Updated, now shipping: Games texturing toolkit gets powerful 3D painting and map baking options. See the new features in action here.
Monday, November 30th, 2015
Updated, now shipping: Games texturing toolkit gets powerful 3D painting and map baking options. See the new features in action here.
Monday, November 30th, 2015
Price of the GPU-based Maya renderer cut permanently to €359. New Cinema 4D version out now.
Wednesday, November 25th, 2015
Lower-priced, unlimited-res editions of renderer for ZBrush users now available, including new Pro edition.
Friday, November 20th, 2015
Architectural modeling tool gets improved 3D drawing workflow, updated texture library. Pro users get new online collaboration system.
Thursday, November 19th, 2015
Figure animation software gets new PBR renderer based on Blender's Cycles; improved rigging, Alembic export in the Pro edition.
Thursday, November 19th, 2015
Editing, compositing and effects app gets new 3D rendering, animation options, plus $299 Boris FX titling plugin 3D Objects thrown in free.
Wednesday, November 18th, 2015
Updated, now shipping: 3ds Max hair plugin gets new groom preset system, plus better brush tools, MassFX dynamics, Alembic export.
Wednesday, November 18th, 2015
Create fast OpenGL test renders of VR content in a range of panoramic formats, complete with ICE effects.
Monday, November 16th, 2015
Iterative look design tool gets streamlined for team collaboration. Free until January, then available on subscription only.
Friday, November 13th, 2015
Big update adds node-based material editor, Python scripting and new animation tools to renderer. HD edition gets unlimited resolution.
Friday, November 13th, 2015
3D camera tracking app gets new weight-painting and mesh-editing tools, faster decoding of RED files.
Friday, November 13th, 2015
New versions of the ZBook 15 and 17, plus the ZBook Studio - the 'first quad-core workstation Ultrabook'. Read the specs here.
Thursday, November 12th, 2015
Maya crowd animation system now displays 'tens of thousands' of agents in the viewport without lag.
Friday, November 6th, 2015