Grading software gets two low-cost hardware control surfaces. Free version now available for Linux.
Friday, March 3rd, 2017
Grading software gets two low-cost hardware control surfaces. Free version now available for Linux.
Friday, March 3rd, 2017
Sizeable update to Maya adds new motion graphics, animation, hair grooming and fluid simulation tools.
Friday, March 3rd, 2017
Nuke edition of the renderer gets support for volumetrics, render denoising, Adaptive Lights system.
Thursday, March 2nd, 2017
Features to include new cinematics toolsets, a scriptable rendering pipeline, and a new C# job system.
Thursday, March 2nd, 2017
New LED-marker-based OptiTrack Active system is aimed at 'theme-park scaled' VR projects.
Monday, February 27th, 2017
Open source C# engine from firm behind Final Fantasy XV's render tech to go commercial in April.
Friday, February 24th, 2017
Cut-down version of Maya for game artists gets revamped UV Editor, new Bake Deformer tool, updates to Viewport 2.0.
Friday, February 24th, 2017
Handy Maya plugin for streamlining look dev workflow can now control Redshift lens shaders from within the VPR window.
Friday, February 24th, 2017
'I'm not dead, just doing R&D', explains developer in blog post on terrain generator's dev build 3014.
Thursday, February 23rd, 2017
3D sketching tool gets real-time viewport with pencil shaded and realistic display modes, ground fog.
Thursday, February 23rd, 2017
Update to texture-painting tool adds brush opacity, LUT-based colour management, option to bake 8K textures.
Wednesday, February 22nd, 2017
Updated: 'Largest ever' Houdini update adds autorigging, more simulation tools, terrain system. Now shipping.
Wednesday, February 22nd, 2017
Maya crowd simulation software gets new blendshape pipeline for handling facial animation, plus new tools for editing simulation caches.
Monday, February 20th, 2017