New open Python API will let developers create custom tools for the real-time animation software.
Sunday, January 6th, 2019
New open Python API will let developers create custom tools for the real-time animation software.
Sunday, January 6th, 2019
Neat plugin adds a particle-based snow layer to 3D scenes, or lets users paint the snow in manually.
Sunday, January 6th, 2019
One of the oldest 3D applications gets updated for current Hi-DPI displays and multicore CPUs, and gains a photon mapping system.
Friday, December 28th, 2018
Free volumetric system generates good-looking animatable clouds in real time inside Unreal Engine.
Thursday, December 27th, 2018
New cloud-based 3ds Max render management system is aimed at freelancers and smaller studios.
Monday, December 24th, 2018
Free update to the look dev and rendering system adds support for Disney's principled shader model.
Friday, December 21st, 2018
3ds Max edition now shipping: tool for converting 3D scenes to WebGL apps gets HDR render pipeline.
Friday, December 21st, 2018
Handy add-on transfers geometry and paint changes between the two apps without manual export.
Tuesday, December 18th, 2018
Hotly tipped real-time Cinema 4D PBR render engine gets first paid release. Version 1.0 due next year.
Monday, December 17th, 2018
Nuke gets new Live Groups options and eGPU support; new Smart Vector tools and faster particle simulation in NukeX.
Friday, December 14th, 2018
Skin and muscle simulation plugin gets new solvers for faster, more controllable secondary dynamics.
Thursday, December 13th, 2018
Update adds support for nested prefabs, new particle and terrain tools. Visual Effect Graph and GPU lightmapper out as tech previews.
Thursday, December 13th, 2018
Update adds interactive rendering in the ActiveShade viewport, plus better OSL and Alembic support.
Wednesday, December 12th, 2018