Open-source pipeline for VFX and animation work is now production-ready - and available in the cloud as well as to install locally for free.
Thursday, January 18th, 2024
Open-source pipeline for VFX and animation work is now production-ready - and available in the cloud as well as to install locally for free.
Thursday, January 18th, 2024
Updated, now in beta: open-source framework connects VFX tools into a coherent USD-ready pipeline.
Friday, August 25th, 2023
Ubiquitous tech for reading and writing images becomes the latest open-source project to be hosted by the visual effects industry body.
Tuesday, August 1st, 2023
Discover the novel real-time workflow that powers Gnomon's award-winning animated short.
Wednesday, May 24th, 2023
New Gnomon Workshop tutorial reveals how to create game cinematic's using UE4's Sequencer.
Monday, December 20th, 2021
Discover how Rebellion's VFX team created the game's colourful trailer using Houdini and Unreal Engine.
Saturday, April 10th, 2021
See all the new features in the Houdini edition of renderer, from ACEScg to updates to VRayDirt.
Wednesday, December 16th, 2020
Neat work-in-progress tool offers a 'fast, non-destructive' way to modify USD assets outside DCC apps.
Wednesday, October 14th, 2020
Now shipping: Tangent Animation's neat free plugin makes Blender a Hydra render delegate in Houdini.
Tuesday, August 25th, 2020
Keep your post-production on track by following VFX producer Julia Kerguelen's 10 real-world rules.
Thursday, July 4th, 2019
Standalone pipeline tool lets studios build new VFX, game dev and machine learning workflows around Houdini's new PDG tech.
Friday, March 15th, 2019
Discover how First Contact Entertainment created VR shooter Firewall Zero Hour at Gnomon's free talk next week.
Monday, November 26th, 2018
Workflow-focused update gives the texture-painting app a decluttered new UI and better interoperability with other key VFX pipeline tools.
Wednesday, December 6th, 2017