Versatile 3D particle system now supports volumetric rendering for effects like smoke, fire and dust.
Thursday, July 16th, 2020
Versatile 3D particle system now supports volumetric rendering for effects like smoke, fire and dust.
Thursday, July 16th, 2020
Check out the features due in the next update to the game engine, now postponed from spring 2020.
Tuesday, June 23rd, 2020
Powerful enterprise-grade real-time 3D engine now available free for indie games and VFX projects.
Tuesday, April 14th, 2020
C#-based open-source 2D and 3D game engine gets its first major update since being made available under an MIT licence last year.
Thursday, November 14th, 2019
Updated: Havok Physics now out as a preview package. DXR ray tracing also available in preview.
Thursday, November 7th, 2019
Game engine gets eagerly anticipated Chaos destruction physics toolset, new virtual production tools.
Wednesday, September 4th, 2019
Game engine gets support for area lights and multilayer microfacet materials, new ragdoll IK system and updates to cloth simulation.
Friday, August 30th, 2019
New 'one-click' VR solution lets 3D artists and designers view KeyShot scenes in virtual reality, complete with simple built-in interactions.
Thursday, May 9th, 2019
Hotly tipped replacement for 3ds Max's Particle Flow toolset provides fast, multithreaded multiphysics.
Tuesday, April 2nd, 2019
Video: see the new destruction toolset due in Unreal Engine 4.23. Cloth, character physics to follow.
Thursday, March 21st, 2019
Sizeable update to the game engine extends support for PhysX, and adds new animation and texture-processing functionality.
Monday, March 18th, 2019
Tool for converting 3D scenes into interactive web applications adds support for Bullet physics sims.
Friday, March 8th, 2019
3ds Max demolition plugin's neat new interactive workflow removes the need to pre-shatter meshes.
Wednesday, January 23rd, 2019