November 18, 2020
Big update to the VFX and motion graphics plugins adds new physics and flocking controls in Particular 5. Read More »
October 5, 2020
USD-based 'open collaboration' platform for CG work will become free to individual users this fall. Read More »
August 14, 2020
See the new tools for games artists due in Unity 2020 LTS, 2021.1 and 2021.2 - plus a bonus for anyone with a free Personal subscription. Read More »
July 31, 2020
See Adobe's latest 3D research: from parametric modeling to a new real-time physically based renderer. Read More »
July 23, 2020
See the new features in Pixologic's sculpting software, including better instancing and poly modeling - and an eye-catching set of cloth tools. Read More »
July 16, 2020
Versatile 3D particle system now supports volumetric rendering for effects like smoke, fire and dust. Read More »
June 23, 2020
Check out the features due in the next update to the game engine, now postponed from spring 2020. Read More »
April 14, 2020
Powerful enterprise-grade real-time 3D engine now available free for indie games and VFX projects. Read More »
November 14, 2019
C#-based open-source 2D and 3D game engine gets its first major update since being made available under an MIT licence last year. Read More »
November 7, 2019
Updated: Havok Physics now out as a preview package. DXR ray tracing also available in preview. Read More »
September 4, 2019
Game engine gets eagerly anticipated Chaos destruction physics toolset, new virtual production tools. Read More »
August 30, 2019
Game engine gets support for area lights and multilayer microfacet materials, new ragdoll IK system and updates to cloth simulation. Read More »
May 9, 2019
New 'one-click' VR solution lets 3D artists and designers view KeyShot scenes in virtual reality, complete with simple built-in interactions. Read More »
April 2, 2019
Hotly tipped replacement for 3ds Max's Particle Flow toolset provides fast, multithreaded multiphysics. Read More »
March 21, 2019
Video: see the new destruction toolset due in Unreal Engine 4.23. Cloth, character physics to follow. Read More »
March 18, 2019
Sizeable update to the game engine extends support for PhysX, and adds new animation and texture-processing functionality. Read More »
March 8, 2019
Tool for converting 3D scenes into interactive web applications adds support for Bullet physics sims. Read More »
January 23, 2019
3ds Max demolition plugin's neat new interactive workflow removes the need to pre-shatter meshes. Read More »
January 6, 2019
New open Python API will let developers create custom tools for the real-time animation software. Read More »
December 28, 2018
One of the oldest 3D applications gets updated for current Hi-DPI displays and multicore CPUs, and gains a photon mapping system. Read More »