Unbiased renderer gets support for section planes, new orthographic camera, native 3ds Max integration.
Wednesday, November 7th, 2012
Unbiased renderer gets support for section planes, new orthographic camera, native 3ds Max integration.
Wednesday, November 7th, 2012
Updated: Open-source physically based render engine for Blender, 3ds Max, Cinema 4D and Softimage hits 'official' release.
Monday, September 10th, 2012
Physically accurate hybrid renderer gets major update - but it's now mainly for Max and Softimage users.
Wednesday, August 29th, 2012
Interesting online service lets users create physically accurate renders from a low-spec Windows laptop.
Thursday, June 28th, 2012
It may be yet another open source physically based renderer - but it's being written specifically with production in mind.
Tuesday, May 8th, 2012
Latest update to physically based render engine adds Sun & Sky system, direct link to Cinema 4D.
Thursday, April 26th, 2012
New plugin to enable artists to use the physically accurate GPU-based renderer directly inside 3ds Max.
Tuesday, November 8th, 2011
Glare Technologies launches inexpensive new addition to its line-up of physically based renderers.
Wednesday, June 15th, 2011