Material authoring app gets new skew correction masks when baking maps, improved HBAO.
Friday, June 30th, 2017
Material authoring app gets new skew correction masks when baking maps, improved HBAO.
Friday, June 30th, 2017
Now shipping: Big update to 3D character animation software adds new morph animation toolset, PBR viewport, HDRI baking, real-time GI.
Wednesday, June 21st, 2017
Open format for exchanging 3D assets between game engines or web apps now supports physically based rendering.
Saturday, June 17th, 2017
Release improves speed and quality, adds new physically based shaders. Updated: new Houdini plugin HtoA 2.0 now available.
Friday, April 21st, 2017
Download a free Unreal Engine 4 scene with a scanned model of a male head and 4K skin textures.
Sunday, April 16th, 2017
Streamlined iPad modelling app is aimed at pro users, and optimised for the iPad Pro and Apple Pencil.
Friday, April 7th, 2017
Free(ish) tool for creating rigged 3D human characters gets support for PBR shading, image-based lighting.
Friday, March 24th, 2017
Check out the feature set for the new, not-quite-PBR real-time render engine due in Blender 2.8 this year.
Friday, March 24th, 2017
Master PBR shading workflows in Substance Painter and UE4 with Riot Games' Nick Reynolds' detailed guide.
Friday, March 24th, 2017
Updated: Check out the neat new cel-shading options coming up in the next release of LightWave.
Thursday, March 16th, 2017
Cool AI tech automatically upreses PS2-era textures to today's games, or converts scanned textures to stylised ones.
Wednesday, March 8th, 2017
Open source C# engine from firm behind Final Fantasy XV's render tech to go commercial in April.
Friday, February 24th, 2017
Sizeable update to the game engine now available in beta, along with its new VR editing toolset.
Thursday, December 15th, 2016