October 3, 2022
Check out the latest features in the lightweight 3D modelling software and its new real-time renderer. Read More »
March 9, 2022
Read our pick of the 5 key changes to the open-source 3D software, from faster renders in Cycles to new procedural modelling nodes. Read More »
November 11, 2020
Neat next-gen animation tool aims to rethink character work for VFX and feature animation pipelines. Read More »
November 27, 2019
Update adds RTX-accelerated GPU ray tracing, new animation-friendly light cache and deep EXR output. Read More »
August 5, 2019
VFX house MagicPictures Studio's OpenVDB-based meshing and Bullet physics tools now available as 3ds Max plugins. Read More »
July 31, 2019
Major update to the open-source 3D software ships after four years of planning and development. Discover its key features here. Read More »
July 2, 2019
Open-source subdivision library used in many DCC tools now supports same feature set for Loop and Catmull-Clark subdivision. Read More »
July 31, 2017
Big update to layout and look dev tool adds object scattering, support for Light Path Expressions and Cryptomatte, new PBR material. Read More »
April 25, 2017
Speed and open standards focused update adds support for VFX Reference Platform 2017, extends GPU acceleration. Read More »
September 1, 2016
Major update adds neat MoGraph options, object tracking, real-time knife tools, and Substance support. Read More »
July 26, 2016
Videos: Games-focused edition of Maya gets animation Time Editor, UI and workflow enhancements. Read More »
July 25, 2016
Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray. Read More »
April 8, 2016
Veteran Japanese 3D modelling app comes to Macs for the first time - and even gets RenderMan support. Read More »
December 3, 2015
Updated, now shipping: Texturing app gets OpenSubdiv support; Arnold, V-Ray, Redshift and UE4 shaders; native Modo integration. Read More »
October 12, 2015
Now officially released: Latest update adds initial support for OpenSubdiv, 'huge' viewport performance boost. Read More »
June 25, 2015
Popular stock figure gets new facial rig, plus OpenSubdiv and UDIM support to increase compatibility with other 3D apps. Read More »
June 24, 2015
Big update to open-source subdivision surfaces libraries boosts CPU performance 10 times. Read More »
April 13, 2015
Strong update adds node-based tool-authoring system, new physical camera, improved Alembic and OpenSubdiv support. Read More »
January 5, 2015
Blender Foundation chairman Ton Roosendaal previews the software's upcoming features: from stereo 3D to Alembic and Ptex support. Read More »
December 12, 2014
Lots of new features for a service pack, including support for hair, SSS and Light Caches in V-Ray RT GPU. Read More »