New fire and smoke tools, plus support for Imageworks' Open Shading Language.
Tuesday, December 11th, 2012
New fire and smoke tools, plus support for Imageworks' Open Shading Language.
Tuesday, December 11th, 2012
Big update to the free CG character generator improves base mesh, adds libraries of hair and clothes.
Wednesday, November 14th, 2012
Noise Deformer updated to Maya 2013; Photoshop and After Effects antialiasing tool OLM Smoother gets new Nuke version.
Sunday, November 4th, 2012
The Blender Foundation's first VFX open movie blends boy-girl romance and kickass robots - and it's a blast.
Thursday, September 27th, 2012
Leading French VFX house releases Maya/Nuke renderfarm manager and colour-management tools for free.
Tuesday, September 11th, 2012
Source code for version 1.2 of the venerable indie game engine to be made available for free via GitHub.
Tuesday, September 11th, 2012
Updated: Open-source physically based render engine for Blender, 3ds Max, Cinema 4D and Softimage hits 'official' release.
Monday, September 10th, 2012
Newly open-sourced tool analyses BRDF data, enabling comparison to data from real-world materials.
Friday, August 31st, 2012
Updated: Volumetric format used on Puss in Boots due for integration into "next major release" of Houdini.
Wednesday, August 8th, 2012
Find reference, effects and B-roll footage on this new web community from the folk behind Brusheezy.
Friday, July 20th, 2012
Fast, lightweight tool for baking hi-res models into normal, AO and cavity maps goes open source.
Thursday, July 12th, 2012
New teaser from open-source vehicle simulator Rigs of Rods pushes the limits of 100fps sims.
Tuesday, May 29th, 2012
It may be yet another open source physically based renderer - but it's being written specifically with production in mind.
Tuesday, May 8th, 2012