Standalone render denoising tool gets streamlined full-screen GUI. CUDA version dropped in favour of 'faster, more reliable' OpenCL.
Friday, November 3rd, 2017
Standalone render denoising tool gets streamlined full-screen GUI. CUDA version dropped in favour of 'faster, more reliable' OpenCL.
Friday, November 3rd, 2017
First version of the renderer compatible with Maya 2018, and with Nvidia's upcoming Volta GPUs.
Wednesday, September 27th, 2017
New top-of-the-range workstation GPUs include 'world's first card to break the Terabyte memory barrier'.
Tuesday, August 8th, 2017
Compositing packages get OpenCL GPU acceleration on AMD GPUs, new live collaboration system.
Tuesday, July 25th, 2017
360-degree VR video stitching tool gets GPU acceleration, timecode, improved parallax compensation.
Monday, July 24th, 2017
See how current Nvidia workstation and gaming GPUs compare in this real-world render benchmark test.
Friday, June 23rd, 2017
Open format for exchanging 3D assets between game engines or web apps now supports physically based rendering.
Saturday, June 17th, 2017
New plugin version of Mental Ray is the first for 3ds Max 2018. Use it for free, if not for network renders.
Thursday, May 11th, 2017
New ZBook 17 G4 also joined by new versions of the ZBook 15 and ZBook Studio, and a new Ultrabook, the 14u.
Friday, April 21st, 2017
Update replaces the mental ray renderer with Arnold 5, adds new options for customising the interface and editing motion paths.
Thursday, April 13th, 2017
Popular GPU-based renderer coming to OS X. Maya version to ship first, with Cinema 4D and Houdini to follow.
Thursday, April 6th, 2017
Max 2018 to include a limited-use version of Arnold in place of Iray or Mental Ray when it ships this April.
Friday, March 24th, 2017
Update to texture-painting tool adds brush opacity, LUT-based colour management, option to bake 8K textures.
Wednesday, February 22nd, 2017