Rendering on current Nvidia GPUs now 'about 40%' faster, thanks to new support for RTX acceleration.
Wednesday, November 20th, 2019
Rendering on current Nvidia GPUs now 'about 40%' faster, thanks to new support for RTX acceleration.
Wednesday, November 20th, 2019
Real-time 3D character tools get new Digital Human Shader for more realistic skin, eyes and hair.
Tuesday, November 19th, 2019
Architectural renderer gets new image denoiser, light portal system, more types of 3D grass, and RAL colour presets to mimic real paints.
Tuesday, November 19th, 2019
Compositing and finishing software gets new machine-learning-based tools to identify and isolate human heads and bodies from footage.
Thursday, November 14th, 2019
Sizeable update to the rotoscoping and paint software adds features across the board. Mocha planar tracker now thrown in for free.
Thursday, November 14th, 2019
C#-based open-source 2D and 3D game engine gets its first major update since being made available under an MIT licence last year.
Thursday, November 14th, 2019
Major free update to the sculpting app adds new history-aware brushes, option to paint or sculpt on the UV unwrap of a model.
Wednesday, November 13th, 2019
3D modelling and animation tool gets new mPath render engine, new Planar IK solver for character rigging, new Edge Chamfer tool.
Tuesday, November 12th, 2019
Performance-focused update adds new 2.5D displacement system and new hair materials to the renderer.
Wednesday, November 6th, 2019
Update extends the 3D texturing app's procedural materials system, adds V-Ray and 3Delight shaders, and streamlines the node graph.
Wednesday, November 6th, 2019
Next-gen material authoring tool now out of beta. First official release adds new delighter filter.
Tuesday, November 5th, 2019
Image-editing and painting tool gets neat AI-driven object selection tool; improved Content-Aware Fill, image warping and HDR editing.
Tuesday, November 5th, 2019
Designer-focused 3D tool gets support for multiple directional lights, improved render preview, early support for GPU rendering.
Monday, November 4th, 2019