Now officially released: Latest update adds initial support for OpenSubdiv, 'huge' viewport performance boost.
Monday, October 12th, 2015
Now officially released: Latest update adds initial support for OpenSubdiv, 'huge' viewport performance boost.
Monday, October 12th, 2015
Big update to the open-source compositor adds Python support, roto painting and new dopesheet. Check out the new features here.
Friday, October 9th, 2015
Suite of plugins for editing and compositing tools gets four diverse new effects, plus advanced options for building your own.
Friday, October 9th, 2015
Updated, now shipping: Sizeable update to renderer adds features from faster SSS to light-emitting fur.
Tuesday, October 6th, 2015
Renderfarm-management tool gets new file-conversion options, support for the NIM production tracker.
Friday, October 2nd, 2015
Version 5.3 of the texturing tool adds Nvidia's GPU-accelerated renderer, complete with Yebis post effects.
Friday, October 2nd, 2015
Updated: See the new crowd sim and simulation slicing options, plus the new Principled PBR shader.
Monday, September 28th, 2015
Updated: Suite of GPU-accelerated grading tools gets new layered grading option, better support for DaVinci Resolve.
Friday, September 25th, 2015
Updated: 3D clothing design app gets new direct positioning tool, better pattern editing, faster sims. Now shipping.
Tuesday, September 22nd, 2015
Renderfarm manager gets support for multiple jobs in the Submitter; new Max and Maya-specific options.
Tuesday, September 22nd, 2015
Core renderer gets support for refractive dispersion, better volumetrics. Maya plugin gets initial support for Bifrost.
Monday, September 21st, 2015
Game engine adds support for Windows 10, native integration with Visual Studio, plus new lightmap baking and Biped import options.
Friday, September 11th, 2015
Toolkit for turning source images into games texture maps gets new PBR shaders, new emissive and opacity outputs.
Wednesday, September 9th, 2015