Now shipping: Latest Modo 10 Series update adds cool procedural modelling system. Plays nicely with MeshFusion, too.
Wednesday, June 15th, 2016
Now shipping: Latest Modo 10 Series update adds cool procedural modelling system. Plays nicely with MeshFusion, too.
Wednesday, June 15th, 2016
Game engine gets new fur, cloth and clear coat shaders, plus support for texture streaming and Nvidia's APEX real-time cloth simulation system.
Thursday, June 9th, 2016
Major update rewrites 3ds Max and Cinema 4D crowd animation tool 'from scratch'; adds new WYSIWG editor and greater range of controls.
Wednesday, June 8th, 2016
Update makes Fusion Connect for Avid plugin available to users of the free edition of Fusion, and on OS X.
Wednesday, June 8th, 2016
Update to the renderer adds neat interactive denoising system, improved GI and GPU rendering.
Tuesday, June 7th, 2016
Real-time visualisation tool gets improved renderer, plus new option to set transparency for vegetation.
Tuesday, June 7th, 2016
VFX-friendly update to 3D texture painting tool adds new Linux version, support for UDIM assets and 8K texture export.
Friday, June 3rd, 2016
Check out the new VR Editor mode and Sequencer cinematic editor. Lots of new mobile options, too.
Thursday, June 2nd, 2016
Open-source digital paint package gets cool new 2D animation toolset, with export to commercial apps.
Tuesday, May 31st, 2016
Next-gen 2D/3D look development tool to get new PBR render engine, plus better handling of hair and fur.
Tuesday, May 31st, 2016
Updated: Beta 3.0 of next-gen animation system adds new weight painting and editing tools for skinning characters.
Tuesday, May 31st, 2016
Maya crowd-simulation tool now lets crowd agents float in water, or get up after being turned into ragdolls.
Friday, May 27th, 2016
3ds Max multiphysics plugin to get new solvers for organic tissue, also available in a new extension to the Bullet physics library.
Thursday, May 26th, 2016