Big update to UV unwrapping tool adds neat brush-based workflows for optimising UVs; UDIM support and Lua scripting.
Wednesday, June 10th, 2015
Big update to UV unwrapping tool adds neat brush-based workflows for optimising UVs; UDIM support and Lua scripting.
Wednesday, June 10th, 2015
New video: next update to the renderer to add node-based material system, interior lighting, region rendering.
Tuesday, June 9th, 2015
New video: Service pack adds new VR cameras, GPU-based texture baking, option to render fluid sims.
Tuesday, June 9th, 2015
Turn models into photorealistic 3D presentations to view in a browser with the new Marmoset Viewer.
Friday, June 5th, 2015
Add-on for creating stylised render effects gets new XToon shader, options for blending in indirect lighting and reflections.
Friday, June 5th, 2015
Updated: High-speed GPU-based renderer for animated series gets native Maya material export system.
Wednesday, June 3rd, 2015
The texturing tool gets lots of useful little workflow improvements in the node graph, plus a new HSV mode.
Friday, May 29th, 2015
Updated: Voxel sculpting package gets new PBR materials system, Photoshop-compatible layer groups, new UV options.
Friday, May 29th, 2015
Balanced update to $65 image-editing package adds external file referencing, background removal, new vector options.
Tuesday, May 26th, 2015
Relight even images rendered with DoF or motion blur with this nifty set of 'deep relighting' tools for Nuke.
Tuesday, May 26th, 2015
Maya crowd-simulation system gets new options for blendshape animation, auto IK - and support for very big sims indeed.
Monday, May 25th, 2015
Videos: see the key features of this major update, including the new Advanced Viewport and FX tools.
Friday, May 22nd, 2015
Heavyweight lighting & look dev tool gets new public API, support for Lua scripting, improved performance.
Friday, May 15th, 2015