Big update to game engine adds volumetric fog; plus new physics, animation and VR editing features.
Friday, May 26th, 2017
Big update to game engine adds volumetric fog; plus new physics, animation and VR editing features.
Friday, May 26th, 2017
3D painting package gets option to edit paint already committed to a model, plus new 'individual subscription' licensing system.
Friday, May 26th, 2017
Real-time markerless facial mocap system gets new tools for fine-tuning animations, built-in preview characters.
Friday, May 26th, 2017
Promising new rotoscoping tool gets support for GUI scaling, improvements to the built-in image viewer and shape export to Nuke.
Thursday, May 25th, 2017
Free editing and compositing app gets new audio and 360 degree video tools; support for 4K footage.
Friday, May 19th, 2017
Videos: sizeable free update to fluid simulator adds new viscous and viscoelastic Dyverso materials; neat new fluid masking system.
Friday, May 19th, 2017
Library of add-ons for compositing and editing apps gets six new tools, three for retro title effects.
Tuesday, May 16th, 2017
Look dev and lighting tool gets new API to lay groundwork for native viewer based on Pixar's Hydra real-time rendering architecture.
Wednesday, May 3rd, 2017
3D texture painting software gets free new Resources Updater plugin, plus new scripting options.
Saturday, April 29th, 2017
3D clothing design tool gets new features to fine-tune cloth sims, including option to glue imported meshes to the fabric.
Wednesday, April 26th, 2017
Rendering middleware firm's 'next-level C# game engine' now shipping commercially, but still free to individuals and indie studios.
Wednesday, April 26th, 2017
Speed and open standards focused update adds support for VFX Reference Platform 2017, extends GPU acceleration.
Tuesday, April 25th, 2017
Update to renderer adds new standalone image editor for EXRs, improves sampling, relighting and distributed rendering.
Monday, April 24th, 2017