Check out the new VR Editor mode and Sequencer cinematic editor. Lots of new mobile options, too.
Thursday, June 2nd, 2016
Check out the new VR Editor mode and Sequencer cinematic editor. Lots of new mobile options, too.
Thursday, June 2nd, 2016
Open-source digital paint package gets cool new 2D animation toolset, with export to commercial apps.
Tuesday, May 31st, 2016
Next-gen 2D/3D look development tool to get new PBR render engine, plus better handling of hair and fur.
Tuesday, May 31st, 2016
Updated: Beta 3.0 of next-gen animation system adds new weight painting and editing tools for skinning characters.
Tuesday, May 31st, 2016
Maya crowd-simulation tool now lets crowd agents float in water, or get up after being turned into ragdolls.
Friday, May 27th, 2016
3ds Max multiphysics plugin to get new solvers for organic tissue, also available in a new extension to the Bullet physics library.
Thursday, May 26th, 2016
Update adds new modelling, retopo and UV options, Delta Mush system, better crowd animation, VR camera.
Friday, May 20th, 2016
Open-source character generator gets new figure posing and facial expression systems, new skin textures, and proper FBX export.
Tuesday, May 17th, 2016
Big update to renderer adds new denoising function, texture baking, support for multiple interactive render regions.
Monday, May 16th, 2016
CG tools development platform gets option to author custom apps in Python alone, plus new Modo plugin.
Thursday, May 12th, 2016
Texturing tool gets neat new system to smooth freehand paint strokes, better interoperability with Maya.
Wednesday, May 11th, 2016
Matchmoving software gets new toolsets for stabilising and tracking 360-degree video for virtual reality.
Monday, May 9th, 2016
Texture-creation tool gets support for 4K monitors, neat option to reproject textures to meshes with new UVs.
Friday, May 6th, 2016