New open Python API will let developers create custom tools for the real-time animation software.
Sunday, January 6th, 2019
New open Python API will let developers create custom tools for the real-time animation software.
Sunday, January 6th, 2019
One of the oldest 3D applications gets updated for current Hi-DPI displays and multicore CPUs, and gains a photon mapping system.
Friday, December 28th, 2018
Free update to the look dev and rendering system adds support for Disney's principled shader model.
Friday, December 21st, 2018
3ds Max edition now shipping: tool for converting 3D scenes to WebGL apps gets HDR render pipeline.
Friday, December 21st, 2018
Update to free game engine improves workflow in the Asset Browser and Entity Outliner, particularly if working with slices.
Thursday, December 20th, 2018
Nuke gets new Live Groups options and eGPU support; new Smart Vector tools and faster particle simulation in NukeX.
Friday, December 14th, 2018
Skin and muscle simulation plugin gets new solvers for faster, more controllable secondary dynamics.
Thursday, December 13th, 2018
Update adds support for nested prefabs, new particle and terrain tools. Visual Effect Graph and GPU lightmapper out as tech previews.
Thursday, December 13th, 2018
Update adds interactive rendering in the ActiveShade viewport, plus better OSL and Alembic support.
Wednesday, December 12th, 2018
Material authoring software gets PBR Render node, faster texture baking on Nvidia's new RTX GPUs.
Thursday, December 6th, 2018
Update to 3ds Max renderer improves path tracing speed, adds new 'biasHybrid' render mode, HDRI denoising, random walk SSS.
Thursday, December 6th, 2018
Lightweight subdivision surface modelling tool gets GoZ support for exchanging models with ZBrush.
Thursday, December 6th, 2018
Popular suite of 250+ add-on tools for Foundry's 3D painting software now updated to support Mari 4.x.
Thursday, December 6th, 2018