Neat AI-driven updates to firm's markerless facial capture software boost quality of automated solves.
Thursday, April 4th, 2019
Neat AI-driven updates to firm's markerless facial capture software boost quality of automated solves.
Thursday, April 4th, 2019
3D app for graphic designers gets support for cloud rendering and Substance materials, but the old V-Ray render engine has gone.
Wednesday, April 3rd, 2019
Spring 2019 update adds Content-Aware Fill for automatic object removal, new Expressions Editor.
Wednesday, April 3rd, 2019
2D animation tool gets Character Trigger extension for Twitch streamers, workflow improvements.
Wednesday, April 3rd, 2019
Game engine gets support for real-time ray tracing on Nvidia GPUs, plus new animation and virtual production tools.
Wednesday, April 3rd, 2019
Big update to 3D texture painting software adds entire new material system for roughing out the look of assets, plus new Arnold shader.
Friday, March 29th, 2019
Fluid simulation tools get support for VDB particle caches. FLIP liquid simulations now 'up to 2x' faster.
Thursday, March 28th, 2019
New update adds OSL-based toon shading and built-in greenscreen keying, and makes viewport animation playback up to 2x faster.
Wednesday, March 27th, 2019
Major update to the 3D software adds new GPU render engine, animation layers, first step towards Houdini-like procedural workflows.
Wednesday, March 27th, 2019
See the updated feature lists for versions 2019.1 and 2019.2 of the GPU renderer. First preview of 2019.1 available now.
Tuesday, March 26th, 2019
3D tracking software gets new 'ViewShift' system for object removal and combining split takes.
Tuesday, March 26th, 2019
Next update to add Intel's CPU-based, AI-driven render denoising technology and improved caustics.
Friday, March 22nd, 2019
Terrain-generation tool can now automatically create rivers and lakes according to rainfall and surface flow.
Wednesday, March 20th, 2019