Major update to the Cinema 4D physics plugin adds powerful new fluids, flocking and scattering tools.
Saturday, July 4th, 2020
Major update to the Cinema 4D physics plugin adds powerful new fluids, flocking and scattering tools.
Saturday, July 4th, 2020
Check out the new ocean surface and flocking systems in the Cinema 4D particle and physics add-on.
Thursday, April 30th, 2020
Powerful enterprise-grade real-time 3D engine now available free for indie games and VFX projects.
Tuesday, April 14th, 2020
Varied update adds support for simulations in cached playback; new retopology and rigging tools.
Thursday, December 12th, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways.
Wednesday, July 31st, 2019
Big update introduces new visual programming system for physics simulations, with new fire, smoke and snow solvers.
Tuesday, July 30th, 2019
Now shipping: Cinema 4D physics plugin gets new shattering and particle-based dynamics systems.
Monday, July 8th, 2019
3ds Max particle and multiphysics system gets over 30 new nodes for working with volume data in OpenVDB format.
Monday, July 1st, 2019
Standalone edition of the fluid simulation software gets a new Macro daemon to mimic the look of high-speed liquid photography.
Monday, June 3rd, 2019
Hotly tipped replacement for 3ds Max's Particle Flow toolset provides fast, multithreaded multiphysics.
Tuesday, April 2nd, 2019
See beautiful semi-abstract effects created in the Cinema 4D particle tool and rendered in Cycles 4D.
Tuesday, December 18th, 2018
Big update to the 3ds Max particle plugin's fluid simulation tools adds new options for generating waves, water levels and diffusion effects.
Wednesday, October 17th, 2018
Subscriber update to the Cinema 4D particle simulation tool promises 16x faster particle collisions and 2.5x faster fluid sims.
Friday, October 12th, 2018